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Book on interactive fiction

Janet Murray’s Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; xian, I have a copy if you want to borrow) is a bit dated but covers a lot of online-creativity ground, from MUDs to serial group writing to VR. She writes (link added):

With the advent of the VCR, a new branch of literature has arisen in which actual scenes from the broadcast programs are reedited into new stories. Kirk and Spock, whose friendship is a centerpiece of the original series, have been reinterpreted as lovers through the magic of videotape. This “textual poaching,” as media critic Henry Jenkins has called it, has become even more widespread on the World Wide Web, which functions as a global fanzine. Although some copyright holders have protested, fans have little trouble obtaining digital images and even digital video clips from their favorite series, which they put to their own use on personal Web pages.

By the way, it's "pon farr." "pong far" is what happens when you can't reach the controller.

Comments (2)

xian:

1. I read "Hamlet ... Holodeck" when it first came out. What I do need is Sherry Turkle's book about online identity. Do you have that? At some point I should plunder your library.

2. Thank god I didn't know precisely the right well to spell the Vulcan term for Spock's amok time.

Pete:

Nope, I don't have Turkle's book. My library is filled with more philosophy and sociology (Faster; The View From Nowhere; On Common Things) than tech.

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