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April 15, 2009

Designing Social Interfaces, Rough Cut edition now available from O'Reilly Media

Designing Social Interfaces - Rough Cut | O'Reilly Media
Designing Social Interfaces - Rough Cut | O’Reilly Media
Originally uploaded by xian

The unedited, 500 page first draft of our book is available now in PDF format for review by anyone who can’t bear to wait till September for the first (“real”) edition to come out.

Yay!

March 31, 2009

Designing Social Interfaces Web 2.0 Expo workshop slides

March 23, 2009

Slides from Designing Social Interfaces at IA Summit 2009

Erin Malone and I introduced some of the fruit of our effort to carve out a pattern language for social user experience design. At the Information Architecture Summit in Memphis this past week we taught our pattern library workshop and then delivered this tandem presentation:

March 15, 2009

south by, in a nutshell

tweets about our core conversation
south by, in a nutshell

this is a screenshot of a sampling of the tweets about the core conversation i did with erin malone re social design patterns.

there was one that said we weren’t prepared and were just promoting our book, too.

i do wish we had explicated an example pattern. the summit talk with slides will be more useful, i think. but then this was a core conversation. we tried to seed it and then go with what the room wanted to talk about. that’s unstructured for a panel.

also, we could have walked through the handout all together. live and learn.

March 2, 2009

My YDN lightning talk on design patterns

Thanks to Julie Choi who is producing this series and Ricky Montalvo who directed and filmed this five-minute talk. I really enjoyed it and I think they did a great job with it (and the whole series, actually):

January 27, 2009

Pattern languages interview

[design.yahoo.com] In anticipation of the Pattern Library workshop I’m teaching with Erin Malone and Lucas Pettinati, Will Evans interviewed us for Boxes & Arrows, the premiere user experience magazine online.

Will asked great questions and I think he brought out some interesting discussion among us all. Here’s a taste:

Question: I have heard it argued that use of design patterns and pattern libraries removes creativity and innovation from the solution-finding process? Do these criticisms have merit?

xian: I don’t really think that argument holds water. I do understand the concern, and it’s totally possible to apply patterns mindlessly or to force their use inappropriately, but, to my mind, patterns focus innovation and creativity on the leading edge of the problem: the unsolved part.

Read the whole thing over at B&A!

October 15, 2008

About this new book I'm (co-)writing

As you may know, I am writing a book with Erin Malone called Designing Social Interfaces for O’Reilly Media.

Erin is the the founder of the Yahoo! Design Pattern Library and hired me to be its third curator. Today she is a partner at Tangible UX, a consulting firm, and I maintain the library as a YDN design evangelist on Micah Laaker’s Yahoo! Open Strategy (YOS) team, in collaboration with Luke Wroblewski’s Front Doors and Network Services (FDNS) team.

The top of my agenda in the past year has been to identify, gather, and document a family of social design patterns: observed practices that work well in resolving common design problems in social applications. I’ve been looking for and teasing out patterns that enable social environments to thrive and sustain themselves.

Fortunately, I had a leg up or two. While there were very few documented community or social media patterns in the library, there are a wealth of specs, papers, patterns, presentations, and guidelines scattered around the intranet, and there was Matt Leacock’s first take on a social media toolkit, shepherded together on an internal Yahoo! wiki.

More importantly, I looked out across the landscape of the web and drew on my own personal experience as a user, analyst and addict of online social experiences.

At BarCamp Block last year I facilitated a session on social media patterns (at least that’s what I was calling them then) and the net takeaway was an amazing mindmap of potential patterns. Quite a few of them turn out to be social moments, social behaviors, or social objects; or scenarios that illuminate patterns without being patterns themselves. But the outline and cloud diagrams we built from that brainstorm helped get me started sorting out some possible organizing structures beyond what we had internally a Yahoo.

This mindmap went through a series of iterations and refinements. Meanwhile, I started presenting on the topic of social patterns at BayCHI, at South By, at the IA Summit, at Ignite and more recently at TechPulse and soon PLoP and Interaction09.

Taking your half-baked ideas on the road and presenting them to a demanding crowd of payng customers is a great way of figuring out which ideas have resonance and which miss the mark. Presenting ongoing work in progress is tough: you make yourself vulnerable and open to criticism. But the criticism will come eventually anyway. Why not hear it now while you can still address it and incorporate the best ideas of others into your work?

For that matter, I feel it’s essential to be clear about one thing: almost none of this work on social design patterns is original. Yes, of course I am naming patterns and writing them and perhaps throwing in a nugget of experience here and there, but for the most part I am still curating these patterns. I’ve been stealing from everybody!

We hates plagiarism so we cite sources and point back to originators where applicable. I’ve proposed that the nascent PLPL (Pattern Language Markup Language) standard include an attribution element, with a common structure for reflecting sources, reuse, derived work, and licensing matters.

Furthermore, in our book we are inviting a wide range of leading practitioners, thinkers, and bloggers to contribute essays on one or more of the pattern families we’re developing for the book. Because, yes, the book is in many ways an offshoot of this ongoing social pattern collecting effort. And in that same spirit we’re both interested (Erin and me) in experimenting iwth methods of opening up the writing process and seeking feedback, correction, criticism, and contributions before the book’s ship date.

We’ll probably post patterns in progress on a wiki and in the meantime we will both be posting thoughts about the chapters we’re working on on our blogs. I’ll also post some draft patterns here at least until we have the wiki process figured out.

My next post in this series will be about a set of fundamental social design patterns I’m pulling together in Chapter 2.

September 12, 2008

Design hacks with stencils and patterns

These are the slides I worked from today in my talk at Yahoo! Open Hack Day 08, Design Hacks with Stencils & Patterns:

View SlideShare presentation or Upload your own. (tags: openhack08 hackday)

Open Hackday 08 begins


hackday stage
Originally uploaded by xian.

I’m going to name the robots Foo and Bar. We still haven’t announced the musical act that will be performing on this stage tonight.

So far I’ve heard Cody Simms and Neal Sample (Cody and Neal, hmmm….) give a great overview of YOS (with great visuals by Micah Laaker), and am now listening to Allen Rabinovich explain how to hack with Flash and Flex.

At 2pm I’ll be talking about patterns and stencils and how they can help coders build better interfaces.

August 1, 2008

Great way to showcase a redesign

I love this animation Delicious designer Bernard Kerr made to introduce the user interface improvements incorporated in the design of Delicious 2.0:

July 15, 2008

Apps I've downloaded onto my iPhone so far

twitterific.pngTwitterific would like to use your current location!

Shazam didn’t recognize John Cage last night.

Facebook is slick.

OmniFocus is my new Obama.

Google app is weak (brings up a tiny serp?) but at least it exists.

Pandora would be perfect if faster and also not crashy.

You had me at NYTimes.

Loopt does what now?

April 23, 2008

Ignite was fun


My Ignite talk, Grasping Social Patterns
Originally uploaded by duncandavidson.
Here are my slides.



Audio when it’s available (video too).

UPDATE: and here’s some YouTube video shot from the audience (the very beginning of my talk is cut off):


April 22, 2008

Three talks for the price of, well, none

At the IA Summit a week ago in Miami, I co-taught two full-day workshops (on patterns with Erin Malone and Lucas Pettinati, and social design with Christina Wodtke and Joshua Porter), moderated a panel (on presence and other aspects of social web architecture with Gene Smith, Wodtke, Andrew Hinton, and Andrew Crow), and gave a presentation with Austin Govella from Comcast on designing with patterns. (Phew.)

I finally got my slides posted to slideshare today from the panel and the presentation. (Eventually, if and when audio becomes available, I’ll sync them up.) You’ll notice if you look at my recent talks that I am remixing a lot of the same points. I am trying to learn to be more shameless about this, since the material is usually fresh for each new audience until it’s fully distributed.

In that same vein, if you’re in SF you can find me at Ignite SF tonight doing a five minute talk (yes, covering some of the same ground as my BayCHI talk in this case) on the topic “Grasping Social Patterns.” I’m nervous as hell, not least because the lineup of other speakers is so incredible. So even if I bomb, you’ll get some pretty inspiration stuff from the likes of Kathy Sierra, Annalee Newitz, Lane Becker, and others.

For now, here are my summit talks:

and

April 17, 2008

Social design patterns slides from BayCHI last week

Here are my slides from my talk at Xerox Parc (the BayCHI monthly program meeting) on April 8th:

When I get the audio, I plan to put together a slidecast to synch the slides to the talk, which should be more valuable.

Oh, and consider viewing the slides in full-screen mode. They should be a lot more legible that way. I did my best to optimize the source files.

April 7, 2008

Talk back to presenters with Ted Nadeau's patented* Reaction Deck 1.0

At South by Southwest, Ted Nadeau and I led a “core conversation” on the topic of reputation, identity, and presence. Ted is great at questioning basic assumptions and had this idea of handing out placards an audience of participants could use to signal their reactions to what was being said to them.

We imagine double-sided signs on sticks to hold up, sort of like the Roadrunner does, but we settled for handing out cut paper. We’re still working on the mechanics of this, *and the whole thing is Creative Commons licensed, derivs-allowed, attrib-required, I think (it’s in the fine print), but even now at version 1.0 of this Reaction Deck, I think Ted’s really onto something:

April 5, 2008

These are your most powerful and trusted friends

A leaderboard, viral, breaks email (one-way only), reputation game pattern from the Circle of Trust app on Facebook.

April 4, 2008

Great, now I have to keep up with Bucky


This made my day
Originally uploaded by xian.

When I saw someone was using twitter to send out quotations from Buckminister Fuller I was all over that. Getting this email message was just kind of an unexpected side treat.

Now, if Bucky Fuller really was following me on twitter I might feel a little more pressure to be brilliant and cosmic. Like a dweeby Merlin Mann.

April 3, 2008

Social design patterns talk at BayCHI next week

Next Tuesday (April 8, 2008) I’ll be speaking at BayCHI on the topic of social patterns in a talk called Social Design and the Yahoo! Pattern Library:

Social networking sites are proliferating. New social media aggregrators appear every day. Venerable old sites are adding social features or trying to activate the social profiles of their users and members. A number of the interaction patterns that drive social relationships online are becoming clear (as well as a number of nasty “antipatterns”). Christian will talk about social patterns, previewing some that are in the works for the Yahoo! Design Pattern Library as well as others that he has noted “in the wild.” The newly redesigned Yahoo! Developer Network site is the host of Yahoo’s open design pattern library. Over the next few months, Yahoo! will be rolling out a series of open and social APIs and the pattern library will be gathering and sharing best practices for social web design.

I’m still trying to figure out what I can share and what I can’t, so I may focus on social design patterns observed “in the wild,” as well as my current favorite topics of presence, identity, and attention.

BayCHI talks typically have two speakers back to back, and I’m really looking forward to hearing Amy Jo Kim from Shufflebrain, who is speaking before me on the topic “Putting the Fun in Functional: Applying Game Mechanics to Social Software”:

Over the past few years, we’ve seen an explosion of interactive services that harness the collective efforts of users. On the web, services like MySpace, YouTube, FaceBook, Flickr, and Digg are providing hours of entertainment to millions of people. These game-like services are changing the face of networked entertainment, and rapidly displacing television as a leisure-time activity. They share three key elements: user-generated content, community infrastructure, and game mechanics. In this talk, I’ll review the psychology and system thinking behind game design, and explore how to use game mechanics to create interactive experiences that are fun, compelling and addictive.

I don’t want this blog to turn into just a litany of upcoming speaking appearances, but then again it would be foolish not to post these announcements, right?

March 8, 2008

If I have to appear in Valleywag this is the way to go

team' return of the cobra kai' poses for its photo opp at Kick '08 at SxSW

Started off Saturday morning with Kick ‘08.

Namedropping: Talked to George Kelly, Erin Malone, Anil Dash, Jessamyn West (yay!), Simon Willison, Owen Thomas, Hugh Forrest, Micah Alpern (briefly, passing on the escalator), Janna Hicks DeVylder so far….

February 21, 2008

Talking patterns and social design at the IA Summit

If you’re interested in interaction design patterns or in the elements of social web design, then come on down to Miami in April for the IA Summit and either sign up for one of the two pre-conference workshops I’m helping teach or see my presentation or panel in the main program.

Here are the basic facts about the two workshops (more details in the title links):

  • Design patterns: from interaction to design to build is a full-day workshop I’m teaching with Erin Malone and Lucas Pettinati, colleagues of mine from the user experience design team of the Yahoo! Developer Network. Erin founded the pattern library and has captained it throughout its entire existence (going on four years) with the help of three curators, me being the third. Lucas is the lead designer on the YDN redesign project and works directly with the Yahoo! User Interface library team, so he’s intimately familiar with the development challenges and issues involved with implementing design patterns in the real world.

  • Design and architecture of social web experiences is a full-day workshop I’m teaching with Christina Wodtke and Joshua Porter. Christina is a director of product management at LinkedIn, a co-founder of the IA Institute, founder of Boxes and Arrows (the leading online user experience design magazine), and founder of Cucina Media, the makers of PublicSquare, the publishing/community software B+A now runs on. Joshua Porter is a former associate of Jared Spool’s UIE and writes the popular Bokardo blog on social web design.

And here are the basic details about the presentation and the panel:

  • Designing with Patterns in the Real World is a presentation I am giving with Austin Govella, a senior information architect at Comcast Media. We both have plenty of hands-on experience with the trials, tribulations, and occasional triumphs that stem from applying design patterns to real world interaction, information, and interface design problems and we plan to let it all hang out.

  • Presence, Identity, and Attention in Social Web Architecture is a panel I’m moderating featuring a “murderer’s row” of some of the leading thinkers in user experience and social web design: Christina Wodtke of LinkedIn, Andrew Hinton of Vanguard, Gene Smith of nForm, and Brian Oberkirch of Small Good Thing. I’ve been talking to all of these folks for some time about my latest hobbyhorse (presence) and the rest of the “human OS” stack that social web applications are built on. I plan to run a tight ship and am expecting a great multi-perspective dialogue to ensue.

I’ll devote a whole blog post to each of these items as the Summit gets closer, but wanted to mention it now while there’s still time to sign up for the conference at early-bird prices.

See you in Miami?

February 14, 2008

I'm speaking on presence and reputation with Ted Nadeau at SxSW

meet_me_at_125x125.gifIf you’re interested in social web design, how to model identity, presence, and reputation, and how to create and align incentives with the behaviors you wish to encourage in your online community, then join Ted Nadeau and me for a Core Conversation on the topic of “Online Identity: And I do give a damn about my bad reputation” at South by Southwest interactive this March, in Austin, Texas (of course).

UPDATE: Alex Lee in the comments asked me when my talk is scheduled for. It’s on Tuesday, and I think it’s in the morning but not sure about. Will update with exact info when I have it.

UPDATE II: It seems that we will be doing our core conversation in a late slot (5pm) on the last day (Tuesday, March 11) of the interactive portion of the conference. I say if the conversation is good, let’s continue it into the evening over food and libations. Maybe we’ll even launch a startup over beer and barbecue.

January 29, 2008

Notchup invites a cock-up?

I’m having second thoughts about Notchup. The other day I checked my mail in the morning, as is my wont, and found an invitation to Notchup from a friend who left Yahoo a while back to work with venture capitalists. I wondered if this was something he had had a hand in, but I didn’t ask. I went and signed up because it sounded interesting.

A few years ago I had some interviews at LinkedIn for a position that didn’t work out (didn’t work out for me, at least) and they asked me at the time for suggestions and ideas about additional businesses or products they could build on top of their existing platform. I was gung ho at the time about the idea of a reverse-auction style site for hiring. Just as Priceline reversed the polarity on hotel and plane bookings by having customers bid what they are willing to pay and having vendors match that, I figured that job searches could also work in reverse.

Instead of applying for a job, you could advertise the sort of work you are willing and qualified to take on and prospective employers could apply to you and try to make the case that you should “hire” them to be your new boss. The LinkedIn guys suggested that that’s what they were already doing but I thought there was still something missing from that model.

So Notchup seems to be somewhat in that same ballpark, which was why I thought I’d check it out.

Next, I saw that they had a way to import your personal info (effectively, your resume) from your LinkedIn account, if you have one. That sounded a lot better than entering all the data myself, again, so even though I had qualms about this violating LinkedIn’s terms of service, and even though it’s generally not a good idea to give your login credentials for one site to another site (even if “all it’s going to do” is scrape some data from the screeen), I went ahead and did that.

So then Notchup offered to enable me to invite my LinkedIn connections into their beta, saving those people the trouble of applying. I started that sequence and went through my list of contacts, which is long so this was tedious, unchecking the folks I figured are either definitely not looking for a job, or whom I don’t actually know that well, or whom I believed would have no interest in the latest social network thingamabob.

I assumed I would have the chance to write a personal note, something along the lines of

Hi! I’m checking out this new site called Notchup. I don’t know much about it and I don’t necessarily endorse it, but I thought you might be interest in checking it out too.

Unfortunately, before I was given an opportunity to write a note or even review the boilerplate they were going to sign my name to, I was notified that the invitations had been sent. This is not as bad as what Tagged.com and some other sites have done, tricking people into virally inviting their entire address books, but it still rubbed me the wrong way.

All that morning and the next day I got email notifications of friends joining Notchup, and a few personal notes from people asking me if this was for real - because we’ve all gotten spammy invitations in the past. When people asked I told them the gist of what I would have written in the invitation, but many people just joined, apparently trusting me. By now I wasn’t sure what the person who had invited me was thinking.

Then, the other day I saw a message from Russell Unger on the IA Institute members mailing list establishing that he had done more (that is, some) due diligence and actually read Notchup’s terms of service, and that he had uncovered some troubling clauses in the user agreement:

9. NotchUp reserves the right to offer third party services and products to You based on the preferences that You identify in your registration and at any time thereafter; such offers may be made by NotchUp or by third parties.

10. Without limiting any of the other disclaimers of warranty set forth in these Terms, NotchUp does not provide or make any representation as to the quality or nature of any of the third party products or services purchased through NotchUp.com or any other NotchUp Site, or any other representation, warranty or guaranty. Any such undertaking, representation, warranty or guaranty would be furnished solely by the provider of such third party products or services, under the terms agreed to by the provider.

As Russell pointed out, this sounds a lot like signing up for Notchup means agreeing to receive spam.

He also pointed out another pair of clauses:

18. You understand and acknowledge that you have no ownership rights in your NotchUp account (“NotchUp Account”), and that if you cancel your NotchUp Account, all your account information from NotchUp, including resumes, profiles, cover letters, network contacts, saved jobs, questionnaires and email mailing lists, will be marked as deleted in NotchUp’s databases and will be removed from any public area of the NotchUp Sites. Information may continue to be available for some period of time because of delays in propagating such deletion through NotchUp’s web servers. In addition, third parties may retain cached copies of your Information.

19. Your email and other data that you submit as part of the resume will be made available to our recruiters and employers. NotchUp.com doesn’t have any control over how that data would be used. If you don’t want any such data to be displayed your only remedy is not to post any resume.

So now I’m really concerned, particularly about seeming to vouch for a site and luring a bunch of best contacts into it. I’ll keep an eye on Notchup but so far I don’t like what I’m seeing, and to those I invited in before researching the subject further, I apologize.

January 9, 2008

Help me write my book about presence

most recent tweet

I’m going to write my book, Presence of Mind (working title), on a wiki with as much input from others as possible. I’m also starting a mailing list to discuss online presence and related topics (extending from closely related matters such as identity, reputation, attention, privacy and so on, out to the full array of social web design patterns).

If you’re interested in joining this conversation, let me know and I’ll invite you when the list is set up.

December 7, 2007

As promised, my pattern library talk

As the third curator of Yahoo!’s Design Pattern Library I often receive a lot of thanks and praise from website designers and developers for the way we at Yahoo! have offered this resource to the world. I usually try to explain that much of the goodness happened before I came on board and that I can’t really take credit for it, but when my ego needs a boost I just smile and nod.

When Erin Malone and Matt Leacock and others first launched the internal pattern library, they presented a talk at the IA Summit, called Implementing a Pattern Library in the Real World: A Case Study (and subsequently the linked article on the same topic at Boxes and Arrows). Then Erin and Bill Scott took the library to the public on the Yahoo! Developer Network website and Bill enriched the library with tons of Ajax-y goodness, closely tied to the YUI Library.

Since that time, I came on board and I’ve worked on reorganizing the library, updating the patterns, and shepherding a new generation of patterns through our internal refinement and review process, with an eye toward identifying useful social and openness patterns that we can share with the whole Web. So when people come up to me at conferences or find me on mailing lists for information architects and interaction designers frequently the are curious about how the library has evolved in the years since it was founded, what our internal process looks like these days for writing, reviewing, approving, and rating patterns, and how we decide which ones to publish in the open library.

Recently, I gave a talk at Yahoo! as part of our UED Brown bag series, called The Pattern Library Wants YOU!, intended to update oldtimers on changes and improvements to our process and infrastructure and to orient new designers about the library, and of course to encourage people to get involved. Ricky Montalvo, our ace videographer for YUI Theater and YDN Theater, recorded my talk and edited it together with my slides, and we just spent a week or so removing any too-sensitive information and getting our friendly legal folks to sign off on releasing the talk to the public.

So, without further ado, here is the public version of my talk, which should answer a lot of those questions I’m hearing these days.

(This post was adapted from the YUI blog by sticking it on a block of wood and banging a nail into it.)

November 14, 2007

For public consumption

patternlibrary-brownbag.jpgA few people have asked me about when they might be able to see the recording of my brown bag on the Yahoo Pattern Library and so I wanted to post a little update.

This got delayed because of a cold that laid me up for all of last week, but I’ve just completed a thorough review of the footage to identify anything I may have discussed that wouldn’t be appropriate for public consumption. (It was an internal brown bag, so the primary audience was other designers at Yahoo.)

That’s now done. I need a sign off from legal (they’ve been very helpful), and then I need to sit down with the videographer to get a couple of snippets removed and to take out a few slides, and then we should be good to go. It will run as part of YUI Theater (on the YUI blog), and I’ll post a reminder and a link to it here as soon as it goes live.

November 6, 2007

Some possible best practices for social design

bokardo.jpgJoshua Porter, who specializes in Social Web Design and with whom I’ve debated in the past around the perennially boring topic of “Information Architecture vs. Interaction Design, Which is the Best Discipline EVAR!?!?,” has culled an interesting list of social design best practices from Google’s documentation of its new “OpenSocial” API collection.

The interesting (to me) recommended practices are the following (re-paraphrased, somewhat, from how the practices are labeled in Google’s document, using some of Joshua’s verbiage where I found it clearer):

  • Enable self expression via personalization
  • Show what friends are doing
  • Let people explore friends and friends of friends
  • Provide commenting features
  • Expose multiple areas of similarity
  • Solve real world problems through social connections

(The other recommendations were interesting too but they seemed to be more about good widget design and good web experience design in general and not particularly about social, let alone open and social.)

The last item, of course, was the theme of The Power of Many.

The browsing-friends-of-friends one is questionable, too. At LinkedIn, that’s an option. I guess it goes to openness, but it also cuts against privacy. I don’t necessarily want everyone viewing my address book or using me as a step-ladder to meet someone else. To me that’s not social - it’s antisocial. More importantly, I believe in leaving those decisions in the hands of the user as much as possible.

Porter sees some other important issues here:

[W]e’re clearly seeing a set of practices emerge across all social software that centers around getting people started quickly, allowing for self-expression, engaged in real-life tasks, yet also allowing for flexible discovery and play…. [S]ocial networks have changed the way we look at software in just a couple years.

[O]nly two or three of the best practices are necessarily part of “social networking” software. They could be used in any kind of social software, be it productivity software for groups or even e-commerce sites that help people find the right product.

That, to me, is the essence of social design. It isn’t relegated to social networking, even though the rise of social networking is what helped to clarify and refine the ideas. It’s about building software that takes advantage of social connections to provide enhanced value.

Good food for thought.

November 2, 2007

What can I say about OpenSocial?

opensocial.jpgThe blog world, along with my slice of the twitter world, is abuzz with attempts to understand, analyze, deconstruct, laud, and excoriate Google’s new OpenSocial initiative.

One key question seems to be: is this true openness or simply using the (increasingly at risk of dilution) “open” mean as a handy cudgel to ward off Google’s current nemesis, Facebook, with it’s extremely popular but closed application development platform, active and growing userbase, and impending social ad network play?

Another key question I’m hearing people ask is whether this is a hand-off attempt by Google to hew to its roots of faciliating access to information and monetizing the traffic and data that passes through its metaphorical ands or is it an attempt to do judo and place itself at the hub of the social web as it matures?

My meta question might be to ask whether each pair of possibilities is truly mutually exclusive.

But I don’t feel like I really can comment on this right now.

If I were still an independent writer or even just a user experience consultant at an agency with a blog, I’d be much more comfortable jumping into the geek-punditry fray, but I’m not.

I work for a company that view Google and Facebook as competition, a company full of people who use both Google and Facebook, a company in the midst of announcing and operationalizing its new strategy, a company that has just made a commitment to openness and has its own ideas about what that mean, and it’s really just too hard to figure out what has been announced and what hasn’t and I really don’t want to talk out of school, so I’ll just adopt a wait and see attitude and for the time being keep my opinions to myself.

October 31, 2007

Matt Leacock's Pandemic game poised to infect the world

[Not final image of the Pandemic board]

I have always loved games, though I find I have less time for them as I get older. When I was younger it was board games and card games. Later role playing games and video games. I used to change five dollars into quarters and squander it all on Major Havoc and Robotron and Pole Position.

In my work and in my attention to online and offline experiences I find that qualities of play can make all the difference between drudgery and delight. I’ve often theorized that Flickr is so successful because it feels more like a game than an asset-management system (and of course Ludicorp made Game Never Ending and built the first rev of Flickr on the GNE engine). Think about it. Given the choice, would you rather “work” or “play”?

At the retreat from which I just returned I had the opportunity to meet and talk to several game designers (Nicole Lazzaro, Bill Dunn, and Jon Blossom), which was enlightening in numerous ways. My old buddy Jeff Green is still editor in chief of Games for Windows (possibly the best job EVAR in that he and his staff are required to play games on the clock). And my colleague Matt Leacock, principal interaction designer for Yahoo’s community platform, has a new boardgame, Pandemic, coming out in November. Is the world trying to tell me something?

I think I need to pay attention to this. Game interfaces (or “PX” as Nicole calls it, to encompass the whole idea of the play experience) are light years ahead of productivity application interfaces and I think those of us working in the more staid spaces would do well to learn from the innovations coming from games. I’ve been mouthing an idea along these lines for years (along with other commonplaces, such as “learn from the children”) but so far I’ve failed to really dig in.

I asked Matt a few questions about his upcoming game:

wake up!: How long have you been designing board games?

Matt Leacock: I’ve been designing board games since I was a kid. When I was nine or ten I designed the first game I can recall named “The Sensation of Boxation.” It was a simple roll-and-move affair where the players were represented by corrugated boxes in an assembly line trying to make their way to a shopping cart. Many of my early games were drawn on the back of other board games that I found lacking. I recall playing games with my uncle and saying, “Is that all there is to this game? I’m sure we could do better.”

Do you design other kinds of games as well?

I focus on board and card games for two reasons: I’m able to handle all of the production tasks and I enjoy the social interaction that results in a good board game. As I experiment with cooperative designs though, I’ve been tempted to work on some computer-moderated designs to lighten up the bookkeeping that players need to do.

What are some of your favorite games?

My favorite game is Tigris and Euphrates by Reiner Knizia because it offers so many interesting tactical and strategic decisions with a fairly straightforward set of rules.

Your influences?

As for influences, I played Tactics, Acquire, and Civilization with my dad and uncle as a kid, roleplaying games in high school, then watched a new world of games open up to me as Mayfair and Rio Grande started importing German board games like Settlers of Catan. I favor games that play in 45-75 minutes, have a lot of player interaction, offer the ability to play intuitively, and provide the means for players to catch up from behind. Many of the “Euro” games offer this mix.

Where did you get the idea for Pandemic?

Hard to say. I wanted to try my hand at a cooperative game and was also interested in a game where chain reactions could occur—where things could rapidly get out of hand. The central mechanism came to me more or less by accident as I was experimenting with a set of cards while working on the first prototype.

How long did it take to design the game?

I started working on Pandemic in January of 2004 and signed off on the final rules in October 2007. I put together a quick-and-dirty paper prototype in about 30 minutes with a couple of sharpies, a standard deck of cards, some wooden cubes, and a few pawns. Unlike many games I’ve worked on, Pandemic showed promise right from the start - I could feel tension in it right away.

What was the process like?

For this design, I wrote down my objectives early which helped keep me focused. The process I used relied on many iterations. In each trial, I’d jot down a rule set and either try it out myself or present it to a group of playtestsers. After playing a game, I’d keep rules that helped make the game more engaging and do what I could to remove any rules that sounded interesting—at the time—but didn’t match up to the core objectives. I also sat out a lot of games and closely observed players to note what behaviors they exhibited during each game. Where did they get confused? Ask questions? Check the rules? I did my best to file off all the sharp, confusing edges by redesigning the game to fit players’ mental models wherever I could.

The two biggest hurdles are finding a novel mechanism that is fun and fine tuning the design for balance and learn-ability. For this game, the mechanism came right away and the bulk of the work was tuning. I’ve been trying to get more methodical about the second part of the process (tuning a balanced, learnable design) because I can get much better results in fewer trials if I’m actively listening and taking notes. I still haven’t found a process for repeatedly discovering fun and novel games, however. I suspect it has a lot to do with loads of fearless experimentation.

Have you got some other game ideas in the works?

I’m currently working on an cooperative game that could be used for training or team building in corporations.

You can pre-order Pandemic now at Funagain Games. Just $23.95! Fun for the whole family!

October 23, 2007

Enumerating social media patterns: a work in progress

thumbnail section of social media patterns graph

At BarCamp Block earlier this year I led a discussion of social media design patterns. The slides I posted were really more just about patterns and how we deal with them at Yahoo! But the group exercise was to brainstorm a huge list of social media and social networking activities that could be described and documented as patterns.

These are not the patterns themselves, but at least one pattern could probably be written around each of these gestures. We found it easiest in the brainstorm to just rattle off a list of gerunds (“adding, blocking, friending,” etc.).

The list we came up is also not exhaustive or definitive. It’s one group’s idea of the various patterns that a social system could support. The initial list was posted at the BarCamp Block wiki. Then Kent Bye, one of the participants, took a stab at re-sorting it a bit and created a visualization. He also then hand-copied it into an outline format and sent me his “version two” of the list.

Since then I’ve made a few more tweaks and have produced a version 3 outline. I’ve been working on visualizing it myself, so I turned the OPML into an OmniOutliner file and then imported that into OmniGraffle. The map is so tangled that Graffle had a hard time displaying it without crossing lines, so I spent some more time dragging the various nodes and clusters around until they were each separate. The end result is that it’s huge of course, and still by no means final or exhaustive or authoritative.

In fact, it’s decidedly not the taxonomy of social media patterns we’re working on internally at Yahoo! Think of it as an open source, collaborative work in progress. The thumbnail image above links to a full-sized PDF you should feel free to grab to get a better look at the current state of play of this idea, and if you’d like the OPML file or any other format, just drop me a note and I’ll send it to you.

When I get a moment, I’ll drop by the BarCamp Block wiki and upload the file there in several formats too, at least until someone provides a better place for hosting this project.

October 16, 2007

Do pattern libraries really work?

pattern-library-thumb.jpgI wish I could have been at the recent Chicago IxDA Pattern Library conversation, a participatory discussion about using pattern libraries in practice.

I appreciate the shout-out for the open Yahoo! pattern library and I welcome the questions about how our non-public-facing library actually works. In fact, I am currently putting together a brown bag talk I’ll be giving in Sunnyvale tomorrow to catch up and fill in our own user experience designers on what’s new in the pattern library, what have we changed, what have we learned, what’s been working, what hasn’t been working, and how they can contribute and get the most out of it.

While this is an internal-facing talk, I believe the camera guys from the Yahoo! Developer Network will be filming it so as long as I don’t slip and give away our secret plan to equip everyone on the planet with a jetpack (oops!) there might be an opportunity for the interested general public to see the talk.

In Chicago, it sounds like they raised all the right sorts of questions:

Are we confusing pattern with component, pattern library with style guides?

Is a lightbox a pattern or a solution, or is that one and the same?

How do we have a group of people come to a consensus on what should constitute a pattern?

How do we justify the time spent in creating the resource?

Does this need to be tied back to code to be efficient?

How do we institutionalize its use? Here you create this thing… does it die the minute you look the other way?

Should an agency have one? How would that work across clients? Could it be high-level enough to be useful?

I think the answers to many of these questions are situational. There’s an interesting tension between pattern-language purity and practical usefulness. In my experience a working pattern library has to straddle that line between enshrining time-worn principles and providing handy reusable components.

I think a pattern library can be considered a sort of style guide, although the discipline of expressing patterns as solutions to problems in context takes it away from the more changeable, spec-oriented, visual-centric style guides most of us are familiar with.

The granularity question (lightbox? slider? carousel? etc.) needs to be answered in context. I’d say whatever works for the people who have to actually use the library is what you should do. Don’t get too hung up on semantics and purity.

Building consensus is probably the most interesting challenge, although of course it depends on the size and structure of the organization in question. This is something I plan to address at several conferences over the next year (organizers willing).

Justifying the time spent on the resource has to be based on time saved and efficiencies realized in the future. If you can’t get that “return on investment” it’s frankly not worthwhile to put together such a resource. However, do carefully look at what time and efforts are being wasted if a large team keeps designing the same interactions over and over.

Wherever possible, I think patterns should be tied back to code. I don’t consider the code samples to be part of the pattern language proper, but I think the best patterns are augmented by many visual examples (including animations), interaction and visual specs, code samples, reference implementations, prototypes, and templates and stencils for rapid reuse. You won’t always have all these elements available but the more the better.

I’ll leave the agency question for the community to discuss. I suspect it would have to be fairly high level to work at all. But then again what agency doesn’t reuse some tried-and-true wireframes or other conceptual documents and diagrams?

Janna Hicks DeVylder wrote on the ixda list, “It’s clear that people are interested in this, but it feels like we want to see its utility proven out past just the creation of the library. I would love to hear about the successes and challenges Yahoo has faced with their non-public facing library. Sounds like a great conference topic to me!”

I agree! I have a panel on this topic (Pattern Libraries: The Devil’s In the Details) under consideration for South by Southwest. The panelists include Austin Govella and Jenifer Tidwell. I’m also about to propose a slightly different talk with Austin for the IA Summit, this one focused a bit more on the information architecture and social organization of pattern libraries (for effective use). In both cases I will be drawing on the lessons we’ve learned at Yahoo: what’s worked and what hasn’t and how we’ve changed course and refined our ideas to continue building consensus around a core library.

I’ve also got a lightning-session proposal submitted for Interaction08 where I will talk about a new wave of social media patterns (and toolkits - a concept I’d love to explain further) we’re currently incubating in our internal-facing library.

I blogged just recently here on the “bastardization” as Janna put it, of the pattern term. I understand why it’s happening (and in general I am more of a descriptivist than a prescriptivist when it comes to language use), but I will probably continue to speak up for the idea that to be called a design pattern something must at the very least be described in terms of context, problem, and solution.

Lastly, I want to note that I think the consensus from Chicago is dead-on when addressing the role of patterns in innovation. Patterns are inherently not about innovation. They are about tried-and-true dependable solutions. What they do is free the designer up to create and innovate on the leading edge of the design problem, without having to dedicate as much energy to “reinventing the wheel.” Inevitably, we will all end up retracing each other’s steps frequently as we learn to design, but whenever we can learn from the successes of the past, I think it behooves us to do so.

October 15, 2007

Selling Amazon shorts

reluctant-editors.jpgIf Apple can sell electronic downloads of songs with no packaging for 99c a pop why can’t Amazon sell short little chapbooks electronically, download only, for 49c? The answer is they can, of course.

A writer on a mailing list I’m on recently alerted me to this feature (no idea how long Amazon has been at it), mentioning his eleven-page piece called Letters from Resistant Editors. In his own words, “Like almost all writers, I’m well acquainted with rejection and I learned long ago to keep faring forward when I get a rejection slip or letter. But one such letter started my mind tinkering with letters that some editors might write. Here is the result: letters of rejection that might have been written to some well-known authors. If you are a writer of children’s stories, or a reader of them, how would you like to get letters like these?

“It looks interesting and for less than half a buck, why not take a look? Amazon describes its Shorts this way:

About Amazon Shorts:

  • Amazon Shorts are available exclusively at Amazon.com; you will not find them anywhere else.
  • Amazon Shorts are delivered electronically; there are no printed editions.
  • Amazon Shorts are yours forever – after purchase, you can read them anytime at Amazon.com. (They’ll be stored forever in Your Media Library in PDF, HTML, and text e-mail formats.)
  • You are free to print Amazon Shorts to read in hard copy form at your convenience.

For me, this is déjà vu all over again. Back around 1988 I was packaging short “e-books” for a startup called Mightywords that had spun off from Fatbrain. They had detected this exact market: items shorter than a book but still worth publishing. Something like free-floating magazine articles. They were pricing them too high (typically $5 or more) and they were targetting technical subjects, and mainly they were burning through a bunch of VC cash (which I did my best to spread around to the various starving writers I knew). It was too early, the business model was wrong, and so on, but that idea really wasn’t a bad one.

I’ll be watching this Amazon experiment to see how it pans out.

October 13, 2007

Ambient info edu revolution

Michael Wesch, who created the virally popular internet video called Web 2.0: The Machine is Us/ing Us (its success drew on a sort of meta-application of the very concepts it discussed), was the keynote speaker at IDEA 2007 last week. As part of his keynote, he previewed two videos he has now released to the web.

The first, Information R/evolution, examines the challenges we all face in this age of information glut and shortening attention spans:

The second, made collaboratively by one of his classes (Wesch is a professor of anthropology at Kansas State University, where he is launching a Digital Ethnography working group to “examine the impacts of digital technology on human interaction”), looks carefully at how we are teaching today and how out of sync it has become with the lives of contemporary students:

In some ways, for me, the highlight of the conference was Wesch’s story about how he frightened himself one night in the communal sleeping quarters in New Guineau when he thought his own arm, which had fallen asleep, was a snake lying across his body. This story became the kernel of Wesch’s reputation with the people he was studying and living among, and helped him realize that telling stories is a big part of how we gain identities and fit ourselves (and others) into society.

October 12, 2007

When is a pattern not a pattern?

factoryjoe's design patterns collection on flickr

When it’s an antipattern? No, that’s a different blog post.

Actually, what I’m thinking about this morning is the drift in meaning of the word pattern, as used in the sense of a design pattern.

Going back to Christopher Alexander, the “pattern language” concept started off with a fairly strict, well defined structure. Alexander’s patterns all have a sensitizing example, a context (when to use or apply the pattern), a problem (expressed in terms of conflicting forces), and a solution (a way to balance or reconcile those forces). Application of the pattern produces a new context (and hence a way to “chain” patterns together).

The pattern language, then, is a vocabularly of patterns that relate to each other. In Alexander’s work, there was a hierarchical, or scale, dimension. His A Pattern Language book starts at the level of nation-states across the world and works its way down to things like doorknobs.

When the extreme programming folks involved with Ward’s wiki and the “Gang of Four” adapted the pattern metaphor to software engineering, they did not really preserve the pattern language concept. They also debated among themselves between what they called descriptive and prescriptive patterns (actually, I’d better check if those were the real terms they used). They were aware of the Alexander precedent and conscious at least about which parts they were applying to the computer software context. (Alexander himself foresaw and promoted this application, btw, in the 1980s.)

Later, the design pattern idea was adopted by HCI folks (and thus user-interface designers and so information architects and interaction designers). Pattern repositories began to be referred to as pattern libraries, but still the example, context, problem, solution model survives to a large extent. There’s a mailing list where user-interface pattern authors discuss these things, partly as a way of maintaining some commonality among our various libraries and while there are many more possible elements in a pattern, there’s a fairly strong consensus around those core “fields.”

The pattern “meme” if you will is strong. The metaphor is easy to understand and its spread somewhat outstrips the more formal concept. So this has lead, in the web-design world, to a slightly more loose sense of the word pattern. The meaning is similar: it refers to emerging solutions to common problems. What gets lost in translation is the formal structure for documenting and defining the patterns.

This may not be a bad thing, but it is a thing, so I am noting it. Over at the microformats wiki, they will speak of design patterns and then write up a sort of plain-English colloquial description of it. Nothing wrong with that, right? I agree, but part of me wonders if that’s really a design pattern or is it more like notes toward a design pattern or an unfinished or unwritten design pattern. Or maybe we need a different name. A design pattern sketch, or a design habit?

Likewise, factoryjoe has been compiling a fascinating and useful collection of interface images, recently noted in Metafilter. When I write (or help develop) patterns for the Yahoo Pattern Library, I am nearly always asked for more visual aids. More examples, more diagrams, more animations, and so on. Thus, I applaud any effort to audit what’s out there and thereby document patterns, emerging and well established, good and bad (the latter being those aforementioned antipatterns).

To me, these pattern galleries, as I like to call them, are a perfect complement to the formal written patterns. They take the concept of the sensitizing example and extend it. This is only a good thing. I just question whether the collections of images are themselves patterns. Aren’t they really, if anything, illustrations of patterns?

Of course it’s possible, in Flickr and elsewhere, to annotate the images, or comment on them (and people do). There’s nothing stopping an intrepid pattern-illustration capturer from writing up a context/problem/solution triplet for each set. But without that, I’m going to lean a bit old school here and say they aren’t really patterns.

This is probably a lot of inside baseball for most folks. If it weren’t my job to curate a design pattern library I probably wouldn’t worry about things like this myself.

September 30, 2007

RE: Join my network on LinkedIn

'LinkedIn: Invitations Received' screen snap

This is a quandary for me. I try to keep my LinkedIn network literally to people I know and have worked with or with whose work I am familiar. From what I can see, you seem like an excellent person to know, I’m flattered that you enjoy my posts on that list, and I appreciate your providing that context since so many invitations I get have robogreetings on them.

I couldn’t bring myself to click the “I don’t know Jack…” button, but since I take LinkedIn literally (I want to be able to recommend people from my own direct experience) I also don’t feel right accepting your invitation.

I hope you understand.

September 27, 2007

Skin-deep semantics

Somewhere along the way web developers learned that bold and italics tags (don’t even mention underline) were verboten, careless mingling presentation with semantics and structure, but that emphasis and strong emphasis were cool. Heck, even Dreamweaver and related products now automatically insert em and strong tags in wysiswyg mode when the user clicks buttons labeled I and B.

There’s a problem with this, though. In some ways it’s the equivalent of the CSS-styled span tags Word now inserts to apply font (typeface) choices just exactly the way it used to littler HTML output iwith font tags. So, what’s the problem?

The problem is, for example, that italics does not always mean emphasis. The semantics behind the typesetter’s choice to use italics can mean a number of things. Yes, it can signify emphasis. It can also mean the title of a book or record. It can mean that the word in question comes from another language.

Mindlessly applying em to a French word is semantically as useless as applying an i tag. In fact, I’d say it’s worse. At least italics are traditionally associated with foreign words. Emphasis is not. It’s more like a homonym - it looks the same but it means something entirely different.

So what’s a standards-conscious, POSH, separation-of-semantics-and-presentation web developer to do? It seems that the workaround would be to (as usual) choose the best tag (I like cite for titles, which happens to render in italics in most browsers) and then define classes for the semantic meanings involved.

By all means, continue to use em and strong when dealing with emphasis, but come up with some for word-from-another-language, and then apply it.

Creators of wysiwyg tools might want to trap clicks of those I and B buttons (note I used the i and b tags here because I am literally talking about italics and bold, not emphasis and strong emphasis!), and ask the author which of the several meanings traditionally associated with italics or bold they have in mind. Then create or apply the appropriate markup.

Problem solved.

UPDATE: Noticed that Zeldman praises the new Apple Store’s standards-adherence and encourages his readers to view the source. I couldn’t help noticing the site’s use of strong to produce bold inline headings. I guess a case to be made (tortured) to say that an inline heading is a phrase you wish to emphasize, but isn’t it really a heading that just happens to be bold? Strong is the new bold.

September 26, 2007

Graphing the social graph graph

social graph logo

Just noticed there’s a conference coming up in a few weeks here in the valley that seems extremely narrowcast to me: Graphing Social Patterns: The Business & Technology of Facebook.

A lot of the usual suspects of social network bloviating are speaking (I count two women out of 20 named speakers), including representatives from Facebook, LinkedIn, O’Reilly (Tim himself), Forrester Research, TechCrunch, and of course Scoble, and others.

The conference describes itself as

for developers and marketers on how to build and distribute apps for the Facebook Platform. This event is for both business executives & technical developers who want to learn more about the Facebook environment, and how to reach online communities using social networking platforms and applications.The conference will be held in San Jose, CA from October 7th-9th. Main conference sessions are Monday 10/8 and Tuesday 10/9; an optional pre-conference workshop is Sunday, 10/7.

If you’re interested, you can register at EventBrite.

They’ve certainly populated the conference title well with buzzwords. The term social graph, popularized by facebookistas (and annoying to those who consider it an obscure jargon synonym for social network - oh, and don’t get jonas luster started on how social network software is not the same thing as a social network) seems to be everywhere these days, and of course people love to talk about recognizing and capturing (or detecting, heh) patterns.

For a counter view of the importance of Facebook’s social graph as a platform for application development, check out the truth about facebook apps: most people ignore them:

Once installed, most widgets are ignored.

Slide’s “Top Friends” boasts the most active users: 2.7 million people, or 20% of its user base, use it every day. The app with the highest engagement percentage: “WarBook,” a medieval fantasy game, is played by 18,000 people a day, or 42% of its install base. The “iLike” app, oft-cited as a Facebook success story, may be less popular than we thought: 646,000 people, or 9% of its install base, use it daily.

(via cwodtke’s tweets, who recently noted that she and I seem to be on some sort of convergence path)

September 18, 2007

Weird modal dialog box put up by iTunes

cryptical dialog box
Thanks, iTunes!
Originally uploaded by xian.

Not really sure how to respond to this.

Well, actually, I do know how to respond. I had to click Yes.

September 17, 2007

Getting fired up for IDEA 2007

idea-badge-120x90.pngI regretted not being able to attend the first-ever IDEA conference last year in Seattle and I was thrilled when the organizers decided to hold the second IDEA conference in New York City, my home town, at the legendary Parsons School of Design.

IDEA has already in one year established a reputation for bringing big-idea folks together to share their ideas about design, architecture, shared information spaces, visualization of dataa, and what it means to be human in an internetworked machine age. I expect this year’s conference program to be every bit as stimulating.

IDEA stands for Information, Design, Experience, Access, and its presented by the IA Institute, an organization on whose board I have the privilege of serving at this time. My involvement in the conference planning has been focused on getting the website up and recruiting volunteers for the technical tasks required (my portfolio, as it were, on the board of directors of the IAI is technical matters). Events director Sarah Rice, IDEA founder Peter Merholz, and volunteer event coordinator Greg Corrin deserve the credit for pulling this year’s conference together.

Technical volunteers Beck Tench, Chi-chi Oguekwe, Grace Lau, Susan Wong, and Gordon McLean have all chipped in to build and maintain the site, with very little supervision or input from me, so they deserve a great deal of credit as well.

For anyone attending (or thinking of attending) IDEA this year, consider signing up in addition at the Crowdvine social networking site. There’s still time to register (the conference runs on October 4th and 5th, with an optional pre-conference event on the 3rd), and if you do manage to come to New York, look me up at Parsons and say hi.

September 13, 2007

Reputation and Patterns at SXSW

Here’s my obligatory plug for my South by Southwest proposals. I’ve got two panels in contention at the cool-but-unwieldy Panel Picker, so I thought I’d provide some shortcuts here. A lot of folks feel that there are too many panels at SXSW and not enough solo presenters. I tend to agree, but I think the problem is really panels that are underprepared or have too many participants. After moderating a panel with five participants last year I’ve decided that that’s too many for a 45 or 50 minute slot. I think four (including moderator) is the max, and three or even two is probably ideal.

The first panel I’m proposing pertains to my ongoing book project (working title: Presence of Mind), on the subject of online/digital identity, reputation, attention, privacy, trust, and presence. Last year, my panel, Every Breath You Take (podcast, my slides) seemed to go over fairly well, despite the gawdawful 10 am but really 9 am because of daylight savings Sunday morning slot (you must recall that Saturday night - and, really, every other night - at SXSW involves a lot of drinking for most attendees.

I took to heart the positive and negative feedback and so the sequel this year will feature just three participants: myself, Ted Nadeau returning from last year, and Andrew Hinton, whose presentation on communities of practice at the IA Summit this year was such a huge success. We’re going to strive to go beyond the typical talking-head panel format and enage the audience in innovative ways. We’re also going to try to take the conversation past the grounwork-laying, high-level philosophizing of last year and hand the attendees some practical tools for building on what we’re tentatively calling the “human operating system.”

If this sounds appealing to you, please go vote for Online Reputation: And I Do Give a Damn about My Bad Reputation.

My second proposal draws on my experience running Yahoo!’s Design Pattern Library and moderating a mailing list for pattern authors. I’ve recruited Jenifer Tidwell, the leading figure in UI patterns; Austin Govella, who can talk about implementing a pattern library in a commerical context at Comcast; and James Reffel, also now at Yahoo!, who will share what he learned getting eBay’s pattern engine off the ground.

Luke Wrobleski’s talk on patterns at SXSW last year filled a large room and generated a lot of interest and I’m hoping to serve that same constituency by sharing practical experience and advice in our panel Design Patterns: the Devil’s in the Details, which we described this way:

Patterns ground frameworks like Rails and Django drive libraries like Prototype, and enable rapid product development at companies big and small. But what happens when patterns go wrong? How do you know when a pattern is right? We’ll examine common issues facing groups who use design patterns and share our experiences at making sure patterns go right.

There are a lot of other great proposals. I kind of wish I could sort my existing votes into star order to remind myself of the ones I’ve already deemed must-sees, but here are a few I’ve been able to recall or find.

Hit me up in the comments if you’d like to recommend another panel or presenter as well.

September 12, 2007

Build your own search robot at Searchbots

a searchbot rampantBack in February, Mark Zeman, Lecturer and Subject Director in Digital Media, College of Creative Arts, Massey University, New Zealand, tipped me off to a search agent research project called Searchbots. I tagged it as something to blog about in my email and then, well, I got busy with my new job.

I’ve finally checked it out. Mark was clever enough to give me short precis of the project:

  • Experimental social search engine created as a Masters in Design project.
  • Build your own search robot and send it out to search on your behalf.
  • Search using tags, location, color and mood, or ask a question.
  • Get ongoing personalized reports and feeds.
  • Talk to it and feed your Searchbot metadata to keep it alive.
  • The more you interact with your Searchbot the better everyone’s results.
  • Runs on top of API’s from Google, Yahoo, Digg & del.icio.us and more.
  • Cross references popular Digg items with del.icio.us tags.
  • Building an artificial intelligence using people’s common sense and clicks.
  • 34,000+ Searchbots built.
  • Interactive tag clouds & other metadata games to play with your Searchbot.
  • Get your unique tag cloud plus your Searchbot printed on a tee-shirt.
  • Your Searchbots finds facts and entertainment. Mix it up.
  • Diligently retrieving the best of the Internet for the good of humanity.

Here are the questions (to users) the research is designed to address:

  • Does personifying the search interface increase the motivation of users to contribute metadata?
  • Will users become attached to their Searchbots through ongoing interaction and therefore be willing to play metadata games to keep it alive?
  • Will using mythology and game theory help make searching an active give-and-take relationship? Will this sustain an open-content social search engine?
  • Would you rather fill out a basic form or talk to a Searchbot? An agent that works on your behalf to wade through search results.
  • How will users respond to creatively tagging the web? If I search for the color red will I find a website about tomatoes, communism or angry people?
  • How would you define your ongoing “relationship” with your search engine? Does it endlessly talk in your ear or just drip-feed you good clues?

Mark said he was planning to run a survey of users so if he notices this post, he can chime in and let us know “some of the findings on how personifying the interface effects users motivation levels.”

August 18, 2007

My 'social media design patterns' slides from BarCamp Block

To help edit and refactor the list of social media patterns we brainstormed in the session, drop by BarCampBlock SocialMedia DesignPatterns.

August 17, 2007

BarCamp virgin here - be gentle

camplogo.jpg

Two years after the first BarCamp (an ad hoc unconference formed initially in response to O’Reilly’s Foo Camp, I’m finally planning to make it to one, this weekend’s BarCampBlock, headquartered at SocialText’s offices in Palo Alto.

According to what I just jotted on the Sessions page on the wiki, I’ve just volunteered to lead or participate in discussions about portable social networks, identity, design patterns, particularly social-media related design patterns, and the gift economy.

I don’t know if I’m qualified to talk about all of those things but when has that ever stopped me before?

Since the moment that Liz Henry and Tara Hunt tipped me off to this event, I’ve had the feeling that this was an important one not to miss. So soon after my wedding and honeymoon and with a rapidly filling-up fall conference schedule, I could have been tempted to let this one slide by, but I have a strong intuition that many of the people I consider friends, heroes, and inspirations will be there and that I’d be kicking myself if I let another Bay Area BarCamp go by without joining in on the fun.

I’ll blog from there if I can find the time between no-spectatorin’ and schmoozin’ and gettin’ things done.

August 16, 2007

Sifry steps down as Technorati CEO

Maybe everyone else in the blogosphere knows this already but I just read that Dave Sifry is stepping down as CEO of Technorati: Technorati Weblog: A Change In Seasons

Looks like Tantek’s timing was impeccable.

I first met Dave during the dotcom bust when blogging was booming (again) on the backs of a lot of underemployed folks, myself included. I was working hard, updating Radio Free Blogistan three to seven times a day, hanging out on the #joiito channel on irc, and going to various blogger dinners and shmoozes here in the Bay Area.

I met a lot of folks with interesting startup ideas or who were looking at various ways of turning their passion for blogging and or social networking into businesses or publications or both. Dave’s idea was simple to explain and easy to understand, so I wasn’t surprised to see it get funded and take off.

I’ve got other friends working there now - some of whom I introduced to the Technorati people. I guess I consider myself a friend of the company, if that’s even a possible thing to be, and I’ve hesitated to complain or criticize too much when I’ve found the service sluggish or otherwise frustrating.

I applauded their recent redesign and I still visit the site when I am in the mood for some egosurfing (usually disappointing) or to see who’s been blogging about the Yahoo! Pattern Library recently.

It sounds like Technorati is having a tough time right now. Valleywag reported something like eight layoffs in addition to the CEO vacancy, and people don’t seem to talk about how Google or Yahoo! should buy Technorati so much anymore.

(Disclosure: I work at Yahoo but I have absolutely no knowledge regarding acquisition plans or lack of them for any startup out there.)

I’m sure the next thing Dave does will be interesting and I wish him the best.

July 2, 2007

Podcast of my SXSW panel now live

If you missed Every Breath You Take: Identity, Attention, Privacy, and Reputation last March at South By here’s your chance to hear me, Ted Nadeau, Kaliya Hamlin, Mary Hodder, and George Kelly take on these topics, very early one Sunday morning after an untimely daylight savings change and, for many people, a night of carousing and drinking free drinks sponsored by startups and web behemoths.

June 27, 2007

Lessons from failure at Boxes & Arrows

I am curating a series of articles at the venerable information architecture (and user experience) web magazine Boxes and Arrows, based on the panel I moderated on the same topic at this year’s IA Summit.

The first article in the series is Joe Lamantia’s It Seemed Like the Thing to Do at the Time: The Power of State Mind. Joe looks at the big picture, literally, comparing business failure ot catastrophic societal failure, using the Easter Island culture as a case study (as well as his own experience with a startup).

I’m really glad to see this article published because we had limited time on the panel and I wanted to hear more of Joe’s thoughts about these scenarios.

Fascinating stuff and more to come.

May 23, 2007

Technorati launches new design

Looks like Technorati has reconfigured itself to be less blog-centric and to take a more multimedia look at what they call over there the Live Web (Technorati Weblog: Come check out the refreshed www.technorati.com!):

First, we’ve eliminated search silos on Technorati. In the past, you had to know the difference between keyword search, tag search and blog directory search in order to make use of the full power of our site. No more. Starting today, we now provide you a simplified experience. Simply indicate what’s of interest to you and we’ll assemble the freshest, hottest, most current social media from across the Live Web - Blogs, posts, photos, videos, podcasts, events, and more.

We’ve also worked really hard at making our user interface simpler, and more intuitive. We’ve been spending months doing user testing, and listening to you, our users, collecting and prioritizing what you wanted, what you liked, and what you hated about Technorati. We haven’t gotten it 100% right yet, and we’re going to keep working hard to improve, but I think we’ve made a big step forward with this launch.

With this launch, we also provide you with more context around more stuff like videos, music, and blogs. Over time, these pages will become richer and more comprehensive as we add more information about the thing itself, like where it was published, who links to it, what other things are similarly tagged, and more.

May 4, 2007

Answering danah's twitter questions

In reply to apophenia: Twitter questions (curiosity is killing me…):

First, the practical question. Can i quote you?
[ ] Yes, and you must use my real name.
[ ] Yes, but please use a pseudonym and don’t use any identifying information.
[ ] No, please just use this for your own weird thoughts.

Hmm, those options have an excluded middle. I’d say “Yes, feel free, and you may use my real name, my online handle(s), or whatever other descriptor you find useful.” If I have to pick one I guess I’d pick the first one.

1. Why do you use Twitter? What do you like/dislike about it?

I use it to jot down my thoughts and narrate my day and to keep up with what some of my (online) friends are doing and thinking about. I like the ambient intimacy, to quote Leisa Reichelt.

2. Who do you think is reading your Tweets? Is this the audience you want? Why/why not? Tell me anything you think of relating to the audience for your Tweets.

I think my followers are reading them. Is that a trick question? It’s a perfectly OK audience for me, since it’s opt in. There are people, like close friend and family whom I’d like to also read them (if they were willing of course), but there is no invite feature.

3. How do you read others’ Tweets? Do you read all of them? Who do you read/not read and why? Do you know them all?

I read them sometimes via twitterific, sometimes from the Twitter website, sometimes receiving them as text messages. I don’t always read all of them but I do tend to read down till I reach familiar territory, much like the way I catch up on a blog I haven’t read in a while. (Having said that, I scan - I don’t read everything carefully.)

I read people whom I’ve met and a few whom I find interesting or appealing. So I don’t know them all but I think I know (meaning have met in person) 90% of them. I don’t expect any of them to reciprocate necessarily. That is, it doesn’t bother me if they are not interested in following my thoughts.

4. What content do you think is appropriate for a Tweet? What is inappropriate? Have you ever found yourself wanting to Tweet and then deciding against it? Why?

I haven’t thought about it too much. I go by instinct. I guess some descriptions of graphic bodily functions might not necessarily feel appropriate to me, at times. Beyond that I think it’s fair game and the character limit kind of helps.

I have thought about tweeting something and then decided not to, usually because I think it’s too random or trivial, because I’ve ceased to find it amusing in the first few seconds since thinking of it, or because I’ve posted a bunch of tweets lately and don’t want to be spamming people.

5. Are your Tweets public? Why/why not? How do you feel about people you don’t know coming across them? What about people you do know?

My tweets are public. I like doing things in public and don’t mind people paying attention. Therefore (back to the appropriateness thing) I probably won’t be tweeting about things that are illegal or offensive or humiliating (unless I can’t resist because it’s so entertaining or revealing). I don’t mind people coming across what I write. I expect it’s all out there and people will see it and even form opinions about me based on it. It’s all good.

6. What do i need to know about why Twitter is/is not working for you or your friends?

I can’t get the IM interface working and I would find it useful during the workday. There are many people I’d enjoy sharing with on Twitter who are not on the system but I can’t be sure they’d like it (so many people don’t) so I don’t feel comfortable evangelizing.

April 23, 2007

Avoid Tagged.com like the plague

On the SIGIA-L discussion list people are talking about a spammy social network site called Tagged.com. I only know about it because I received an invitation from an unfamiliar sender to a never-used spam-honeypot email address of mine. I looked at the site, it seemed shady, so I ignored it. That was months ago.

Now I’m learning that the site encourages new members to submit their email usernames and passwords. It then scours the user’s address book, sending spam invitations to all of the email addresses it finds, sent as if from the new member, and follows up with reminders. (Much like WAYN and the original version of Plaxo.)

It also make the email addresses available to “marketing partners” on an opt-out basis.

It’s nearly impossible to find out who’s behind the site. (Its registration is associated with p.o. box in San Francisco.)

It doesn’t pass the smell test.

Shun. Avoid. Eschew.

April 21, 2007

Amazon adds social networking

amazon-friend.pngFollowing on its adoption of tagging last year, Amazon has now added a friends feature. At least I assume this is something new. I hadn’t heard of it before. The first clue I had that such as social networking functionality had been introduced was receiving an invitation in my email from a writer friend of mine:

amazon-invite.png

When social networking sites started cropping up everywhere in 2004 a lot of people wondered what they were for. Some had clear purposes. LinkedIn is for business/professional networking. Others are for dating. But many of them seemed more like a proof of concept waiting for a business model. The next logical step to look out for is to see businesses and sites with existing purposes and flows of people and data embracing social networking as a service to their communities (and, incidentally, as a way of redoubling those flows.

Amazon appears to making tentative steps to test out these possibilities.

April 10, 2007

I'm impressed by pobox.com's customer service

I’ve been using pobox as a mail forwarding service since 1995 (I think I read about it in Wired and I was sold on the idea of a middle layer between my correspondents and my potentially ever changing email addresses). When I started owning my own domains I simply forwarded custom (“vanity”) email addresses from them to the pobox account and had everything funneled into one place.

Today I was poking around the pobox website and had a few questions about changing my settings and getting around the site, so I used their customer service form to send in two comments. Literally within minutes I had personal replies from their customer service rep, Kate Marstin.

In both cases her replies were informative, helpful, friendly, and personal. I did not feel like I was communicating with a robot or corporation.

I think my account at pobox is paid up through 2011, but effectively they’ve got me as a customer for life. Even when their website is overwhelmed by the myriad spams they are filtering out for me and all of their other customers or when I have trouble finding the right link to change my preferences, I’ll stick around because I feel like there are real people putting their actual selves into their work and their presence and their communication with their customers; and that they consider me, one of their customers, to be a real person worthy of a human response to a simple question.

Thanks, pobox.

March 30, 2007

Blog responses to my SxSW panel

I gathered these links and quotations within a day or so of the panel I moderated at South by Southwest, but since then I’ve been to another conference and am generally running behind. Still, I was pleased by many of these responses (and even the less positive ones provide useful criticism) so I wanted to make a point of reflecting them here:

Jason Toney at Blog is a Mix Tape wrote:

  • New etiquette rules really need to be established for online and mobile communication
  • Reputation, Identity, Presence, Nameplaces - these are my kinds of buzzwords
  • How does the desire for someone like me who wants a persistent online identity exist at the same time that many people (particularly young people) like the concept of disposable identity? Are their tools and applications that can make the web better for both types of folks?
  • What about those who want no online identity but still wants the tools that are increasingly requiring identity creation?

The author of swirlspice wrote:

Started the day with Every Breath You Take: Identity, Attention, Presence and Reputation…. This could have gone on for another hour. Mostly about managing your identity and how your reputation develops and propagates (your reputation is assigned to you more than you create it).

In Wired’s “Listening Post” blog, Laura Moorhead wrote Leave No Trail Behind:

Who are you? Your Wikipedia entry or your last blog entry? What about that half-clothed avatar or raunchy kid from a few years back?

The panel “Every Breath You Take: Identity, Attention, Presence, and Reputation Online” reminds us — not that we needed it — that our identity lives on and it’s mutating out of control. Friends, enemies, and crazy exes (aka Sibils) augment it, and big companies, such as Amazon, Google, and Yahoo, use and benefit from it. Where’s the user control?

Early on in the hour-long panel, Ted Nadeau, from Dot Line Inc., reminds us that though we’re all pro privacy, there really is no privacy online.

Take a look at the top handful of sites trying to offer users control over their online identity - be that one or 12 personas - and expect to be disappointed. “Reputation 1.0 isn’t working - there’s no consistency in someone’s reputation,” says Nadeau. “There’s big thinking, but no one coding yet.”

What’s the perfect reputation system? Perhaps, says Nadeau, one in which you can move your persona from one web site to another, with different data stores and key spaces (say, your copy, that of others and a shared version).

This is pretty much what panelist Kaliya Hamlin, a freelance evangelist for open standards in user-centric identity (OpenID2, i-names, XRI/XDI, SAML, icards, Higgins), backs. With OpenID2, she says, you travel the web with your identity. Essentially, you own it, and there’s no breadcrumb trail for online companies to feed off.

Mary Hodder, founder of Dabble, a social search site, goes on to ask, Why shouldn’t users own all their clicks? Hodder put this question to companies like Amazon and Google — and (amazingly) they agreed. She’s even got a tool to track a person’s online life via clicks.

This idea of leave no trail behind is big. Eliot Van Buskirk’s article about the RIAA’s latest poison pen shows us why users might want to own a copy of all their online wanderings and actions.

Another option (I think from Hodder and Hamlin): If all our info is public, but anonymous, that’s even better.

One last nugget from Hodder: We’re agreeing to things we don’t understand. Consider Google’s deal with San Francisco to set up the city with a wireless network. Taxpayers are giving up their “attention data” — their online entities — for 17 years. Hodder says that’s worth millions, far more than the cost of the wireless setup. Shouldn’t the city or someone get a cut?

Bill Humphries wrote in his blog Whump, I’m a 10th Level Link Blogger:

Liz Henry: Ted Nadeau says our non-monetary assets are: Identity, Attention, Intention, Influence, Reputation. (In addition to Str Dex Int Wis Con Cha.)”

Laura Fisher wrote in her a later date blog:

Attended a great panel, moderated by Christian Crumlish, on web identity and attention. There were some terrific things said; I took notes - it deserves a post of its own.

Laura Porto wrote in Digital Dialogs:

Identity and reputation in the digital space is one of those gigantic topics to try to tackle in an hour. This panel provided some discussion starters, but unfortunately, there wasn’t enough time to go deeper.

  • Mary Hodder made the suggestion that we all be transparent about what we do online so that the government can’t stigmatize certain people or certain behaviors
  • Ted Nadeau made the point that while you are connected to your identity you are not in control of it
  • George Kelly showed us the interactive Johari window as an example of how our reputations so not belong to us, but rather to the people who interact with us

One of the most interesting points of the panel came from an audience participant who asked about changing identity. We are, after all, a young industry. How will we feel about having one identity in 10 or 20 or 30 years? I for one, find it fun to Google my Usenet entries circa 95.

Another interesting point raised was how we manage the public versus private space.”

Rob Pongsajapan wrote in arrivals/departures:

One panel that was excellent, however, was the Christian Crumlish-moderated panel on identity, attention, presence and reputation. I was trading notes with Aly after the session and sent her my impression of the panel: “Mary Hodder didn’t disappoint,” I texted.

In Composite: Thoughts on Poetics Liz Henry transcribed very accurate notes and wrote, “Wow, I dig all the stuff Ted has been saying.”

In Eco-Geekery Brian Fitzgeral wrote:

This was a great panel, really well facilitated by Christian Crumlish, author The Power of the Many. He’s working on a new book, and claims “my scam was to put this panel together, take notes on what they say, and sneak it into my book.” Man, that is SO going to be a book if he does so. His online identities are. xian, mediajunkie.

Chris Hunter wrote in jugglebird:

I’m at SXSW early for a panel on reputation and identity. It started out very slow, with the moderator, Christian Crumlish, rambling on without making many definitive statements.

Ted Nadeau went next, with an admitted preface that he was new to identity and reputation. While his talk was rambling, he threw out some interesting observations about existing reputation systems (eBay, LinkedIn, Slashdot, etc…) but generally noting the lack of widespread and open reputation systems. It definitely seems like there’s an opportunity for something tied to OpenID and given the direction LoTV is headed, it’s worth paying attention to this area.”

Mary Hodder spoke next about the Attention Trust, starting with an example of how Google uses attention in the form of links and AdSense to power their businesses. She related that the Attention Trust founders actually had a much easier time than expected in getting large internet companies (Google, Microsoft, Amazon, etc…) to release this information to their users.”

The last panelist, George Kelly, spoke about the interactive johari window which allows an individual to self-select attributes and then compare them to the attributes selected by others. The inverse, a nohari window, allows the selection of negative attributes with the same kind of comparison and filtering.”

The author of worldmegan took extensive notes, including this:

This panel is called Every Breath You Take: Identity, Attention, Presence and Reputation. Christian Crumlish is our moderator. He seems nice, though very sleepy. Poor west coast people. Hell, I’M sleepy.

and notes on the discussion of an attention economy:

Attention: The “attention economy,” what is this thing? It’s actually incredibly consequental that Google is collecting your information - this has to do with the attention economy. A link to a site is a vote of confidence in Google’s eyes. Rank results are based on this, are based on what a person clicks when they search for something. Adsense is also based on all of this. The “attention trust” asserts that you own a copy of this information. (Attention is still bothering me, I’m not quite getting it.) Seth Goldstein and Steve Gilmore started the attention trust, Mary is explaining. They got everybody to agree that the users own a copy of their attention streams. An attention stream is all those clicks you put into your browser, all these things someone is recording. There’s also a recorder you can use to record your own stream, it sounds like… this is actually really interesting! I like Mary Hodder.”

Rex Hammond did some very thorough very thorough liveblogging.

Will Kern wrote in 15 Meanings:

The first panel I went to was Every Breath You Take: Identity, Attention, Presence and Reputation, which consisted of Christian Crumlish from Yahoo!, Kaliya Hamlin from Identity Woman, Mary Hodder from Dabble, George Kelly from the Contra Costa Newspapers and Ted Nadeau from Dot Line Inc. The title of the panel seemed very intriguing and I thought I could gain a lot out of it and how it applies to social networking.

There were a few things I took away, but not necessarily how they directly applied to social networking. Kaliya talked about identity and namespaces, which I thought was good. She illustrates how OpenID like services work she was pitching the Yadis protocol, which would bring the various OpenID like options into 1 single sign on.

Ted discussed reputation (which he knowingly admitted that prior to a few days ago; he did not know much about the subject matter, kinda scary). With that being said, he did make some good points on the matter. He defined what reputation is as it pertains to the web and how you are not the primary authority on your reputation as it appears differently to different people.

And Leisa Reichelt wrote in her blog disambiguity:

Every Breath You Take - an incredibly intelligent, engaging and interesting panel on identity, attention and reputation which are topics that I’m finding incredibly interesting at the moment. There are all kinds of problems and opportunities around identity at the moment and this panel, including Christian Crumlish, Ted Nadeau, Mary Hodder, Kaliya Hamlin and George Kelly took a run at some of them. I’m still thing about the idea of Identity Friction and how we need to increase identity friction in virtual spaces to better replicate how it works in the ‘real world’.

On the whole, I think we managed to spark some interesting thoughts and kick off some much needed conversations around these vital concepts for the social, living web.

Note: I’ve added Ted Nadeau’s slides to my own in an earlier post to this blog.

My slides from the IA Summit

Here are my slides from my presentation, Mobile Information Architecture: Designing Experiences for the Mobile Web:

(I may update them with a 2.0 version based on some new learnings from subsequent conversations, and a different idea of how to pace the imagery.)

And here are my slides from the panel I moderated, Lessons From Failure: Or How IAs Learned to Stop Worrying and Love the Bombs:

March 21, 2007

My slides from SxSW

These slides are only minutely useful as they are nearly all images without any notes or bullet points. When the podcast comes out I will work on synchronizing my remarks with the slides.

I’ll be posting Ted Nadeau’s slides next. His were much more content rich.

Update: Here are Ted’s slides:

Yet another friend metaphor (for twitter)

So I just wasted, er, spent a half hour surfing twitter pages and poaching friends of friends. I noticed that I had a strong gut sense of who I felt it was ok to befriend, most of the time, but that it doesn’t necessarily map to people who are actually my friends or whom I’ve met, although it may factor in how recently I’ve dealt with them.

For some, I added them because I’m interested in what they have to ssay or what they’re doing. I anticipate that their feed will be intereesting, or the preview of their recent thoughts is copmpelling. I’m aware that some of these people may not remember me, may not add me back (which is fine) or allow me to add them if they are twittering privately.

The etiquette is awkward. The UI at twitter sort of implies you should add people back, but that may be just in the contexts of private twitters.

I often notice odd disjunctions between my friend lists or various social services. Some people have talked about being able to bulk upload friend networks using hcards or something from one service to the next, but I wonder if that mapping really makes sense. For whatever reason, for example, Joi Ito is a contact of mine in Flickr but not on LinkedIn. At least one of us probably wants it to be that way.

The whole topics of reciprocity and social guidelines about when it’s ok to ignore a connection or a friend request and when it carries a social burden to do so is interesting too.

This has been another in a series of posts full of questions and half-baked proto-thoughts with few answers or real insights.

Speaking of twitter, I’ve dressed up my sidebar with badge bling. Been thinking hard about seriously redesigning my main blog and possibly moving it over to mediajunkie, which may be the catchiest domain name I own.

March 11, 2007

Raw notes from 'Everything you wanted to know about the mobile web...' @ sxsw

…but were afraid to ask:

Great talk! Very thorough. Making me, helping rethink my upcoming Mobile IA presentation at the IA Summit. Here are my raw notes. Apologies for the stream of consciousness nature. You may be better off with Brian Fling’s slides.

Who is Brian Fling? dir of strategy for blue flavor mobile designer since 2000, first wap phones worked with all tier 1 and maj or tier 2, carriers are behemoth rollingstone, napster, & espn dotMobi Developers Guide (yet to be released)

part 1, why the mobile web important part of everything we should be doing lot of sabre rattling in the space

mobile web concept, vs. desktop web (vs. one web) retrieve on a mobile device

how big is the mobile web

bold prediction: mobile will revolutionize the way everyone gather and interacts with information within the next three years

LBS - location based services GPS chip in recent phones (Sprint)

preciipice of next gen of the web

data ARPU doubling year after year

golden triangle tech biz user goals

3 c’s Cost Content Context

Part 3 Mobile Information Architecture nobody spefcialized in it A Bad Mobile IA

Limit categories to 5 Limit links to to 10 No more than 5 levels dee at least one content item per category prioritize links by activity or popularity

give a taste of what will be cliked

much less complex ia

to get simple info, like contact info, office locatioh don’t port over every page goals, cost, content, and context

clickstream crucial deliverable creating the optimal deliverable

mobile service requires clickstream diagrams

“be prepared to invest some time or hire an IA to do that for you you’ll spend more time on that than on the actual design”

more compatible vs. richer experience (tradeoffs)

ideal in the middle XHTML and CSS

layers mobile device, mobile web browser, service provider portal, your design

anybody can publish to the mobile web you can bypass this….

200 x 250 pixels, recommended max size

(all teh different layouts…)

feature phones, smart phones, pdas

majority of people still have smaller screens

orientation the D pad (up down left right)

think vertically avoid too many links stacked horizontally

canvas not as robust but has potential needs designers forces you to think in terms of the user

mobile web standards: w3c initiative

XHTML-MP part of WAP 2.0 old WAP bad, new WAP good XHTML Basic and XHTML-MP pretty close can use dreamweaver, mobile dev aspect TextMate

Wireless CSS most if not all doc styles vs. style sheets

W3C mobile web best practices MobileOK Device Description

OneWeb misunderstood, misused term should be one web not multiple webs same info and services for mobile phone not: desktop web and mobile web identical not: just use css mobile stylesheet that ignores context example, phone numbers are links

correct encoding and doctype well formed code

accesskeys in primary navigation (numbers)

link limit of no more than 10 per page, really only 5 or 7 max primary navigation points

use ordered lists instead of unordered listes to automatically show the numbers

doc styles to avoid flash of unstyled text but larger sites use external style sheet ref maybe use embedded on the home page

link phone numbers <a href=”tel:+19995551212”>+1 999 555-1212</a>

xHTML-MT and W3C and other standards bodies

use few or no forms, entering data so hard

wiki publishing how to get them to the site

SSR, Reformat, Stylesheets, Mobile Specific Site

SSR (small screen rendering), do nothing Opera, Treo’s Blazer, re-render on the fly Programmatically Reformatting (as with PHP)

those don’t address the mobile context

Stylesheets, use handheld styleheet to do adaptation on the fly Or to create the mobile specific site, best scenario for user, you might have to manage two different sites.

Handheld stylesheet requires one line of code in your markup Hides content but user still downloads (and pays) Unless really tricky with markup, can’t address mobile context of user

Mobile-specific site best for context (but least “elegant” -xian)

start by experimenting with stylesheets

supporting devices & browsers

don’t test all 50 browsers Focus on Five devices most devices are derivatives of other devices Razr pretty much same as Motorola v600, v505, 500, 400… 100

your phone plus four friends

Nokia series 40 (candy bar) Razr anything given away (LG, samsung) test on Treo, smartphone, windows phone - bigger screen

domain names manually enter a mobile-specific url

example.com/mobile mobile.example.com

detect mobile, redirect to user specific location user enters example.com

use mobile spceific top-level domain example.mobi

use WAP push, use a short code that returns a url work for deep linking, promotions, etc. (but fill out signup forms evil, right? —xian)

Device Detection Dilemma • Simple device detection - one mobile website for everyone ⁃ .mobi or detect on user agent profile (tricks to avoid huge inventory of profiles) • Advanced detection - you deliver the best possible code and markup (requires massive inventory of user agents, costly to keep on top of)

Adaptation customized to the screen

Testing can start testing on a desktop browser browser tools - opera and firefox tools emulators - allows for desktop verification without loading onto a device device testing - focus on five usability testing - early and often, field tests, casual usability testing formal testing slows down development time, likes to be more agile

dev.mobi

.mobi Mobile Ready Report helpful tool for tuning your site

MobileDesign.org - mostly a mailing list now, but articles coming

Q: question about voice recog: A: give “say or press the number” getting better

Q: strategies for maintaining multiple copies of the site if there will be a separate mobile site A: movable type to publish static pages, multiple archive types django also does some cool things

Q: iPhone will use Safari, etc., to view regular websites, will detract, slow-down the inertia? A: iPhone will be a revolution in the mobile industry Safari’s been in the Nokia for a year and a half wifi, will make getting web content more easily text, readability boost I fear, we’ll all get iPhones, design for them, forget about “regular” people, majority, people in the developing countries, Africa provides top amount of mobile traffic to the BBC

Q: int’l market. Presentation US-centric? A: Yes, my experience has been in North America, some experience with operators in Japan and Europe but most of my focus has been in the U.S.

Q: any value in .mobi versus just creating a host m.example.com A: Is some advantage for some people. A lot of controversy. They really don’t care. Just want people to develop for the mobile web. They’re heavily involvedi in the W3C mobile initiative. Just another tool in the toolchest.

Q: panel on tuesday, Mobile Web doesn’t exist or does it…. I work for vodaphone. I work in Europe. A: Only a few browsers support Ajax on a mobile device today. The big problem is javascript. It drains batteries very quickly

February 8, 2007

MyBlogLog is looking for a community manager

If you’re an experienced blogger in the Bay Area and would like to work for a cool startup recently acquired by Yahoo!, in Berkeley, then you may want to apply for this new community manager role: The MyBlogLog Blog: Seeking: MyBlogLog uber-user for long-term relationship

They seem to grok the Craig Newmark idea that customer service is a key part of growing their business.

February 7, 2007

Getting hip to the yubnub hub bub

My pal Ted Nadeau just hipped me to yubnub, which bills itself as a social command line for the web. It looks like an extremely powerful meta-syntax for accessing searches and other web services via unix-y looking shorthands, regular expressions, and mini-scripts. It also seems to have a very active community rapidly extending its capabilities.

Grazing through the yubnub blog you can see news about an instant-mashup command, a way to invoke automatic spellchecking of your search on the fly, a fellow who says he is starting to handwrite his notes to himself in yubnub shorthand, and a way to invoke yubnub commands via Yahoo Open Shortcuts.

It’s also possible to install yubnub into Firefox so for example you can run a Yahoo! search from the address bar with “y y searchterm” (the first y invokes yubnub and the second one specifies a yahoo search - you’d use “y g etc” for a Google search and so on).

The energy of the user community is fairly inspiring.

UPDATE: I notice that the blog peters out around April of last year so, (a) this is not really new news to anyone but me, and (b) what happened to the blog?

January 31, 2007

Mommy, what's a pattern library?

January 29, 2007

Million-dollar product ideas

Here’s three ideas for products that will make you millions if you can figure out how to manufacture and sell them:

  1. Self-disentangling (or non-tangling) iPod earbud cords
  2. Ear grease cleaner for mobile phones
  3. A remote that mutes the TV as it turns on its power.

Send me a thank you note when you make your first million.

January 24, 2007

User experience is not about brands, is it?

Peterme fights the good fight in Experience design is not about brands at the AP blog, defending “experience” jargon from the grasping advertising types.

January 22, 2007

Blogs due for an information design overhaul?

John Battelle’s Searchblog: The Blog Merchandising Problem, or, Blogs, V 2.0 (2.1? 3.0?)… (via Jay Fienberg)

The great power of blogs has always been simplicity, but are we ready to go to the next step?

January 18, 2007

Scope and spec via task analysis grid

Todd Warfel shared an interesting deliverable, The Task Analysis Grid, a sort of visual substitute for a requirements document, saying

Personally, I’ve yet to come across a requirements document that is usable and doesn’t take a couple of days to get everyone on the same page. So, we use something different - a task analysis grid….

Each column starts out with a scenario, describes a task and is followed by all the sub-tasks necessary to complete the task. The sub tasks are colour-coded and prioritized from 1 (must haves) to 4 (some day in the future).

This is one of our most successful artifacts during the design process (next to personas and wireframes). A client once said that this artifact “takes our 60 page requirements document and distills it down to one page.”

[E]ssentially, this single document allows anyone looking at it to see the entire scope of a project, figure out what’s in this release (1) as well as what we’re planning for future releases (2, 3, and 4). It’s an extremely effective artifact for getting everyone on the same page.

January 17, 2007

Speeding up the mobile web

Mostly a note to myself: When I get a moment free I’m going to follow these instructions from OpenDNS: Instructions for faster DNS on your mobile. Seems at least worth a try.

January 16, 2007

Thirteen years ago I couldn't even spell Yahoo...

Back in 1994, Richard Frankel and I (along with Briggs Nisbet and Martha Conway), launched a hypertext webzine called Enterzone. At first it ran on a server under Rich’s desk at Berkeley and its address (now obsolete), was enterzone.berkeley.edu. Eventually we got the ezone.org domain and moved it there.

One of the features of that site was a collection of interesting links. At first we just linked to other e-zines, or other e-zines we liked, or other interesting creative sites, but along the way we added another set of links called “unclassifieds.”

Then one day Rich sent me a link to a site at akebono.stanford.edu/~yahoo which already had a big headstart on us in gathering and organizing interesting links. We agreed that the guys doing that site (David Filo and Jerry Yang), had the link-collecting thing under control so we decided to abandon our half-assed attempt to index the Internet by hand.

Yahoo apparently stood for “Yet Another Hierarchical Officious Organized Oracle”, although it clearly harked back to the “rude, unsophisticated, uncouth” characters in Jonathan Swift’s Gulliver’s Travels.

That first website of ours launched both Rich and me into new careers. He was a sysadmin at the time studying archaeology and creative writing. I was an author of computer primers, former editor, and part-time painter.

For a while we ran a little consulting firm together, helping small silicon valley firms get on the Internet, setting up their email servers and their first web sites. Rich made the leap first, from that partnership to a startup in the web advertising world called NetGravity. By now, websites like Yahoo were buying and selling ads in huge quantities and companies that provided ad infrastructure and tracking tools were in high demand.

Rich started out doing tech support at NetGravity but quickly rose to a position of responsibility, and then NetGravity was swallowed up by DoubleClick and Rich took on a new position there. Ultimately he moved on to Yahoo itself, where he is a senior director of product marketing now.

I kept writing, became a literary agent for a while, kept making websites, started writing an online journal, helped an e-book startup acquire authors, saw all my art-y friends from the early days of the web explosion take jobs in the field, and then finally joined a web consulting startup with big ideas called Groundswell in 2000.

I rode that baby down through the whole dotcom crash, through seven official waves of layoffs down to an asset sale featured me, ten or so other good folks, some computers, ongoing engagements with Sprint and Visa, and some Aeron chairs. At Groundswell I was a content strategist but at the successor firm, Enterpulse, I was rechristened an information architect.

Times were still tough and I was finally laid off myself in spring of ‘02. That hurt, even though it was a decision I’d have made myself if the roles had been reversed. We just didn’t have enough IA work to keep me around. I was working on the first of a series of Dreamweaver books then, so fortunately I had something to do. I also got heavily into blogging, which online journaling had kind of evolved into, launching the now fairly moribund Radio Free Blogistan and continuing to migrate the personal blog to new platforms and domain, ending up here.

I consulted with some startups, did some freelance IA work, got involved in politics, wrote The Power of Many, and then rejoined the world of the employed in June of ‘05 as a senior information architect at Extractable, a dynamic interactive agency in San Mateo.

About a year ago I became the director of strategy there, ultimately consulting with such interesting firms as FedEx, Kodak, Charles Schwab, Safeway, Sun, SanDisk and HTC, among others. I spoke at SXSW several times and presented a poster at the IA Summit. I joined BayCHI and was elected to the board of directors of the Information Architecture Institute. Extractable has been growing at an exhilarating pace.

Now, nearly thirteen years after Rich sent me that url, I am also drinking the Yahoo kool-aid. I start my new job there today. I’ll be working for Erin Malone, one of the founder of the IA Institute and one of the founders and first editor of Boxes and Arrows. I’ll be joining her Platform Design group in the Platform Products group. Specifically, I’ll be “curating” the pattern library, and contributing to related initiatives.

Wish me luck. More on this as I get my bearings.

January 12, 2007

See, I have actually been blogging this past year

While I’ve been neglecting this and many other of my Mediajunkie blogs in the past year and a half (excuse: full-time work, baybee), I have actually been blogging. While at Extractable I launched a spearheaded a user-experience focused blog called Extra! Extra! and wrote something for it nearly every workday for about a year.

Actually, my commitment was to make sure something was written in it every day, and about 10 to 15% of the time other Extractable folks wrote great content for the blog as well. I just backed it up and made sure there was always something fresh.

Anyway, I am making a job change now. I am currently taking a week off and next week I will start a new job, more about which in due time, so yesterday I used Eric Pierce’s WPexport plugin for WordPress tp expprt all the entries, remove the ones that weren’t mine and then export them into this here blog (wake up!).

I added that link just now because all of this is context-dependent. For example, this entry will be echoes at X-POLLEN (aka xian’s running monolog) and then when it says “this here blog” it will actually be lying (well, sort of, because recent imported entries will also show up there). I mention that because as I imported the entries I noticed that many of them are written from a “we’re here at Extractable” perspective that will probably sound funny in this blog. In fact I removed the posts bragging about site launches - most of which were written by others anyway - and a few other entries that were really company-specific.

I thought about whether the posts belong here or elsewhere (say, at RFB or The Power of Many) or even whether I should launch a new web/user-experience related blog, but that way lies madness. As I’ve written recently, I am now on the consolidation tip and I am going to start either retiring blogs and/or folding their content into this one, so people will know where to point to me and look for my latest stuff, etc.

So I just created a new master “user rexperience” category here and then replicated all the Extra! Extra! categories under it, though I think the exporter lost multiple categories and assigned only one to each entry, but oh well. So this blog is going to become less of a personal journal and more of an omnibus of whatever I’m currently thinking about. I may not need the monolog anymore, either. Have to think that through. My brain hurts. And this is supposed to be my day off.

December 20, 2006

From the pages of the medical journal 'Duh!'

According a study commissioned by a hosting company, websites with poor usability cause stress for users: EETimes.com - Are you suffering from ‘Mouse Rage Syndrome? (via the ixda list).


December 14, 2006

Ever wondered where Google is heading?

Check out this zoomable whiteboard image showing the Google Master Plan. I’m not really sure where the cattle mutilation fits in….


November 9, 2006

Rahel Bailie discusses World Usability Day

Chip Gettinger of Astoria Software interview Rahel Bailie about World Usability day, noted via Scott Abel, the content wrangler, who writes:

In addition to providing a succinct overview of usability, Bailie discusses why understanding the user experience is critical for information experts, content management professionals, and content management technology vendors alike. Is usability related to content management? “Absolutely!” Bailie says. “Content management is about usability in two ways. First, the content management system itself has to be usable. The system developers need to understand the mental model of users in order for clients to be able use the system efficiently. Usability testing is critical here, to understand how the system can support business processes, instead of contorting processes to fit the system - which still happens all too often, I might add. Then, the CMS output has to be usable by the front-end users.”

November 7, 2006

The right way to do a 10-foot interface

Todd, our resident Windows guru, directed our intention to the Xbox Live Video HDTV and HD movie download platform written up at Engadget recently.

Todd says, “See how simple it is? It doesn’t have a lot on the screen. There are muted colors in the background making it easy to identify the things that are focusable. It is easy to tell which item is in focus. It also doesn’t try to do everything, and it doesn’t keep all of the menu possibilities on the screen.”

October 24, 2006

From Red Herring: Google Gets Customizable

Users can create customized search engines for their sites to focus on any kind of content.

In another round of battle against Yahoo, Google has introduced a customized version of its search engine that will enable bloggers and other web site operators to offer a specialized form of Google to search for specific kinds of content, like a favorite sports team, actor, or hobby. The service, dubbed Google Customized Search Engine, allows users to select which web pages they want to include in a Google index, how the content should be prioritized, whether other users can also contribute to the index, and what the search results page will look like. The Mountain View, California, search giant is upping the stakes in its rivalry against Yahoo, which offers its own customized search engine, Search Builder. Other search vendors also offer such features, like blinkx, which recently introduced a customized version of its video search engine.


October 23, 2006

Screen Size and Productivity Revisited

Usability guru Jakob Nielsen defuses Apple’s large display sales ploy with an insightful article here. So much for my new 30”-er on the company tab.


October 20, 2006

Google's new AdWords optimizer

TechCrunch tells us:

Google will soon begin offering AdWords advertisers a new tool to experiment with a variety of different landing page layouts in order determine which one gains the most conversions from site visitors. Google Analytics Senior Manager Brett Crosby unveiled the tool, called Google Website Optimizer, this morning at the eMetrics summit in Washington D.C. If you find web site traffic heat maps like CrazyEgg, ClickDensity or Google Analytics’ own heat map interesting, this looks like the next generation of that kind of tool. If Google’s Website Optimizer can score high on usability, I expect it to be a big hit with small and medium size website publishers.

October 9, 2006

Hacker exploits Blogger bug to post fake entry to Google blog

Film at 11: Official Google Blog: About that fake post


October 6, 2006

Open wifi spoofing

Dan and I flew into JFK on JetBlue last night and we noticed that JetBlue offers free wifi in their waiting area, but while trying to access this service we noticed several open peer-to-networks labeled “Jet Blue hot spot” or variations on that name. None of these were the actual free access point (which was called something generic, like “default”). We speculated that hackers were trying to lure people into these pseudo connection points. If so, someone ought to tell JetBlue. If not, what were all those p2p access points?

October 2, 2006

Bad ad placement

I was perusing my friend Levi Asher’s digg page (he is “asheresque” there and elsewhere online), and I stumbled upon this nearly not-safe-for-work blog entry about a particularly unhappy juxtaposition of banner ads.


September 6, 2006

Paper-prototyping graphic resources

Nice kit for putting together paper prototypes: Paper Prototyping Graphics (Design Usability Resources) from Information & Design, for the arts and crafts crowd.


August 15, 2006

Usability for CUs, a 12-Step Program

David Rubini at online banking company Digital Insight has some words of wisdom for Web site operators of the Credit Union industry. The short of it is:

12 Steps to a User-Friendly Web site

In order for an online banking to be successful, it must be effective, efficient and satisfying to the user. Developers and designers must take the fundamental principles of human behavior and performance into consideration to achieve this outcome.

The following 12 steps will take your Web site down the path of usability wellness (we’ll address the critical design elements that help drive usability in part two of this series) 3 :

Be Compatible: Users form a mental model of expectations culled from prior experiences. Don’t try to break new ground: follow what has proven to work elsewhere and repeat.

Make the Interface Transparent: A good user interface requires little conscious thought from the user. Each page’s function should be immediately apparent.

Be Concise: Any information displayed at a given step should have direct relevance to the task at hand. If they are transferring funds, for example, don’t try to sell them on online bill pay. Stay the course.

Provide Constraints: Make it impossible for the user to make a wrong choice by constraining alternatives. In addition, offer only valid options.

Speak the User’s Language: Do not present unnecessary information. Ensure what you do present is in a natural and logical order.

Be Obvious: If missing data is detected, prompt the user for the data, like highlighting the missing information in red for example. Better yet, offer them a default value.

Keep the User in Control : “Are you sure you want to transfer these funds?” Users need to feel that they are the ones always in control, not the computer. Ask them to authorize each step they take.

Provide Feedback: “Thank you. The transfer has been made.” Let users know where they are, what they have done, and the success rate of each task.

Accommodate Different Skill Levels: Meet the needs of primary users, both novice and expert:

For Novices: provide “more info” and other visual cues to help make it easy or to learn more For Experts: provide hidden shortcuts that are redundant with visible cues. Provide tours and orientation models for users that want to go beyond the basics.

Minimize the User’s Memory Load: Don’t assume the user knows what you feel should be obvious, like clicking on the company name to get to the home page, for example. Make visual cues clear, but keep them balanced on the page. Don’t visually overload.

Be Consistent: Use principles of good design and industry style guidelines. Users expect familiar conventions that have been tested and are typically proven to work.

Assume Murphy’s Law: Most errors are design errors, not user errors. Provide help at key decision points and allow for easy error recovery by making actions reversible.

(full article)


Rashmi Sinha's 'Designing for Social Sharing' slides

I think Sinha summarized some of these thoughts on one of the tagging panels at the IA Summit this year. It looks like she has now developed this strand of thought into a focused presentation: (My slides for WebVisions: Designing for Social Sharing). I wonder if she has considered turning these thoughts into a book?


August 9, 2006

User interface design for engineers

Why do engineers blanch at creating UIs? Why do so many designers create UIs without understanding the underlying technology? Nate Kohari has some suggestions: A Crash Course in User Interfaces.


August 2, 2006

Yahoo launches corporate blog, 'Yodel Anecdotal'

Interestingly, Yahoo is running their new Yodel Anecdotal corporate blog on WordPress (the same software we run this blog on) and not their own homegrown Yahoo 360 platform.

Speaking of blogs, one of our clients recently asked us whether the old rule of thumb that a blog needs a new post every day is really true. According to Erik Kintz at Marketing Profs: Daily Fix (Why Blog Post Frequency Does Not Matter Anymore), it’s not. (So why am I busting my hump to make sure this blog has at least one new entry each week day?)


July 19, 2006

The paradox of choice

Dan’s favorite blog, Signal vs. Noise, recently addressed the interface problem caused by giving people too many choices. I’ve also heard this problem referred to as “analysis paralysis.” The interface designer, in the view of 37 Signals (the owners of the SvN blog), needs to ask as a sort of “benevolent dictator” to deliver a satisfactory user experience.


June 22, 2006

Taking the desktop metaphor somewhat literally

Lifehacker links to a video demonstrating a proof of concept caleld BumpTop desktop. I’m not sure I’d actually want to manage my work this way but some aspects of the demo are fairly compelling. (via antiweb)


June 15, 2006

How search engine spiders see us

Raleigh, one of our web-production developers pointed me to this interesting tool that shows you what search engine spiders see:

It gives one insight into how the heading tags work to ones advantage. Interestingly enough, as I was testing it, I noticed cnn.com doesnŐt use heading tags except for one h2 for the latest headline…. I wonder if this is part of an seo strategy to only provide one header or just sloppiness. On the contrary, msn has multiple heading 2 and heading 3 tags with no headline within either.

June 12, 2006

A sample chapter from 'Search Analytics for your Site'

Lou Rosenfeld, one of the coauthors of the seminal “Polar Bear” book from O’Reilly, launched a press last year dedicated to developing and producing books on user experience strategy and design by means of user-centered design principles. One of the books coming out from Rosenfeld Media, Search Analytics for Your Site is coauthored by Rosenfeld himself (with Richard Wiggins).

The book’s description makes the case for analysing search logs when trying to improve a website:

Any organization that has a searchable web site or intranet is sitting on top of hugely valuable and usually under-exploited data: logs that capture what users are searching for, how often each query was searched, and how many results each query retrieved. Search queries are gold: they are real data that show us exactly what users are searching for in their own words. This book shows you how to use search analytics to carry on a conversation with your customers: listen to and understand their needs, and improve your content, navigation and search performance to meet those needs.

For more insight into this book-in-progress, read a sample chapter for a preview, check out the delicious-driven bibliography to keep up with the research, or take a survey to contribute to the book’s development.


May 23, 2006

Make the right things easy and the wrong things hard

Kathy Sierra at Creating Passionate Users writes about how Good usability is like “water flowing downhill”:

I’ve talked about this many times before; my horse trainer’s mantra is, “Make the right things easy and the wrong things hard” - but the opposite is everywhere. It’s ridiculously easy for me to screw up the settings on my digital devices. The API methods that intuivitely feel right turn out to be dead wrong. I click the button I think will do X, and instead I get… WTF?

May 17, 2006

Adaptive Path starts blogging

Subject says it all. (Here’s some of the thinking that went into the blog launch.)


May 1, 2006

Yahoo Tech launches with advisor personas

Yahoo! has launched Yahoo Tech (I’m only willing to type the exclamation point once per sentence at most! oops), a site consisting of “Reviews, help, and how-to advice for buying and using personal electronics.” One interesting touch from a user-experience design perspective is their use of tech advisor personas to offer advice tailored to your specific context. Yes, yes, of course they’ve got tag clouds (or, actually in this case, product category clouds), too.

(via Austin Govella).


March 13, 2006

Link digest for March 13

I was joking with a coworker about how the new hotness is Trashing Web 2.0. But seriously, there’s some interesting stuff out on the web when you go looking for it. Mobile Web 2.0 is all about AJAX for Mobile Devices although TS in engineering points out that the phone we both own (Audiovox SMT5600) already supports AJAX with Mobile Internet Explorer.

Some interesting stuff on the Analytics front as well - Mapsurface is “a web page activity widget that helps you quickly see how people find, navigate and value the pages of your web site.” While CrazyEgg allows you to “easily see where visitors are clicking on a page and where they’re not”.

TechCrunch is the ultimate destination for all things Web 2.0 and in fact, positions itself as “Tracking Web 2.0”. Noteworthy posts include Zooomr which they claim is better than Flickr in several key areas and Skobeee which looks like a healthy alternative to Evite.

Ikarma wins for most interesting innovation of the day - and most transparency. I only wish they had space for more industries.

Lastly, 143 Resources on Online Tools, Generators, and Checkers may indeed prove useful. Wish it was more than just a massive list of links though.. something like the Web Developer’s Handbook perhaps.


February 26, 2006

D.I.Y. Media: Consumer is the Producer

See me speak at SXSW

The title of this entry is also the title of a panel I’m moderating at the Interactive portion of the annual South by Southwest festival in Austin, at 3:30 on March 14.

The panelists include Phillip Torrone and Natalie Zee from O’Reilly’s Make magazine, Cameron Shaw from AOL, and Limor Fried from EYEBEAM (and late of MIT’s Media Lab). The panelists will be talking about how consumers of media are becoming producers of media (and media objects).

I’ll talk a bit about how blogs and wikis and other online social media are putting people at the center of their own information ecosystems instead of relegating them to the fringes of a mass-media dominated discourse, but mostly I’ll be introducing the other speakers and keeping time.

I’m not sure how well the SXSW banner fits the design of this site, so I’m going to let it gradually scroll off the page along with this entry instead of stowing it in the sidebar.


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This page contains an archive of all entries posted to wake up! in the user experience category. They are listed from oldest to newest.

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